The Mad Wrestler move, although already crazy, has been given an overhaul so he's now a huge hairy dude in a gimp outfit. the original moves were just so effective. It's been hard to top them without disrupting the balance of the game in one way or another. The original Total Overdose team did a fantastic job coming up with the crazy Loco Moves. Speaking of style, the Loco Moves were some of Total Overdose's most memorable moments - can we expect some new or reworked moves? We've done lots of other things, too - for instance, we've hooked much more gameplay up on the style moves and combo system, since we wanted to elaborate on those mechanics. Second, we needed to get the controls working on PSP, and adapt it to one stick control. So we decided to remove the free-roaming aspects to come up with a much more action-packed game format that would allow you to experience instant action instead of going looking for it. It's got to be short and sweet very tight and concentrated. Having worked on many handheld titles, I've learned that people play in a different way on handhelds than on consoles. What challenges have you had adapting the gameplay to PSP? Are you ditching the GTA-style city sections, or making any other changes to speed up play?įirst of all, we needed to have a mission format that would fit the handheld platform.
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